2004 Frogs III 🐸

    • Games🎮, Old

⏱️Overview

This is the 3rd and last version of my Frogs game for 2 players. Programmed in Delphi.
Done on college, subject was Programming (I think). I’m glad I could use my existing experience to pass it easier and more creatively.
Previous 2 versions were in DOS and Turbo Pascal, shown here. It had exactly the same game style.

Gameplay

Player controls a frog, jumps to reach and catch flies with tongue. After game time, the player who had more flies wins (or there is a tie).
It could be a slow and tricky game if flies were appearing rarely, or a fast game with lots of flies. Still, splashing flies made them fall down. Catching a falling fly would make the frog loose 3 and vomit. This was pretty hilarious.

The screenshot is composed of few, but this is shown.

📊Features

Sadly, it had no sounds at all. A huge flaw compared to earlier Frogs II, which was even more hilarious with funny sounds.
It featured:

  • Nice looking menu (my own logo art)
  • Many options, for:
    • Flies – max count, increase over time, width and height of appearance, resistance to water)
    • Frogs – jump height, resistance to water (made jumping harder), tongue speed and idle time
    • Game – game, time, showing a counter (of flies, particles, etc.)
  • Lots of particles for:
    • Water splashes (like 500 was already enough for big ones)
    • Vomit (this even had extra keys to test)
  • Waving grass blades
  • Water changing direction and look, depending on direction of frogs landing in it (e.g. always dropping from 1 side made water more fuzzy and moving faster).
    Strangely this doesn’t work at all now. But anyway I’m surprised this game still starts and works 15 years later.