This was my first 2 player car driving game. Well a car being here a 6×3 pixels solid color rectangle.
Done in that great 320×200 mode, with a static view of whole track on screen. I wrote it in Turbo Pascal 7.0 in 1996.
It was also very successful, I played it at the time with my elementary school colleges (even few visited).
It had very basic 1 tone PC speaker sounds. And all moving graphics were blinking badly (no V-sync). I think I didn’t know how to change palette R,G,B colors yet, so it only had default 256 palette colors. But it did feature some pixel effects like leaving tire traces and palette rotation for water animation (and teleporters).
The later tracks were at night. A cool idea that wasn’t really that great due to that blinking. Cars had lamps (a triangle) that lit (changed colors) in front of them. One track was a total labyrinth in night and one even had a lighthouse with rotating light.
It had 52 tracks, in just one scenery. But they featured plenty of attractions:
Since nearly all roads had borders, that was the main difficulty to slow down or quickly steer to not hit borders and take damage. Hitting a border stopped cars immediately in place (bad but easy to implement). This required cars to be steerable even without moving and around the edge not center.
I was detecting collisions (and areas) by reading a pixel from image. Hitting other car was possible and funny (it gained speed).