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	<title>Programs📈 &#8211; Crystal Hammer</title>
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	<link>https://cryham.org</link>
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		<title>2025 Esp32 Clock🕑</title>
		<link>https://cryham.org/portfolio/2025-esp-clock/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Sat, 12 Jul 2025 17:36:10 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=2438</guid>

					<description><![CDATA[⏱️Overview This is a clock / weather station. It was a small project, that took about 1.5 weeks. It uses Esp32 board with LCD display, RTC module, and has few sensors. ✍️Motivation I needed a well made clock, just to show time, date, temperatures inside and outside and humidity in our kitchen. Naturally I had [&#8230;]]]></description>
		
		
		
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		<title>2025 M.A.R.S. shooter fork</title>
		<link>https://cryham.org/portfolio/2025-mars-fork/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Fri, 18 Apr 2025 17:12:45 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=1024</guid>

					<description><![CDATA[⏱️Overview In 2025 I started my own fork of &#8220;M.A.R.S a ridiculous shooter&#8221;. A fun packed, 2D spaceship flying game with weapons and bots.I added new features including: 16 weapons, asteroids, turrets, few gameplay elements, ship controls, more options and scalable GUI. 📂Sources Located here.List of my changes in changelog here. 📜History I played M.A.R.S. [&#8230;]]]></description>
		
		
		
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		<title>2025 CaveExpress fork</title>
		<link>https://cryham.org/portfolio/2025-caveexpress-fork/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Wed, 02 Apr 2025 22:05:34 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=985</guid>

					<description><![CDATA[⏱️Overview In 2025 I did contribute to CaveExpress. A nice 2D flying game.I made over 60 maps and many changes including gameplay and particles. 📂Sources Located here.Changelog with mostly my changes for 2.6 here. 📜History Long ago in the 90s, as a kid I did play the DOS game Ugh! untill end and I liked [&#8230;]]]></description>
		
		
		
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		<title>2022-24 Stunt Rally 3 🏁</title>
		<link>https://cryham.org/portfolio/2022-stunt-rally-3/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Fri, 06 Dec 2024 21:32:01 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=197</guid>

					<description><![CDATA[⏱️Overview The continuation of our Stunt Rally game using latest Ogre-Next rendering engine. 📂Sources Available here. Forum topic with key progress steps and few screenshots. SR website has Videos, Gallery, Download, etc. ✍️Motivation and progress Intro Well it&#8217;s probably time I write something about how this goes, it&#8217;s been months already.I took about 5 years [&#8230;]]]></description>
		
		
		
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		<title>2024 Unreal Engine 5 tryout</title>
		<link>https://cryham.org/portfolio/2024-ue5-tryout/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Thu, 20 Jun 2024 20:47:03 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=140</guid>

					<description><![CDATA[⏱️Overview I&#8217;ve spend over 1 month in total, exploring the Unreal Engine 5.3 on Linux and gathered some opinions about it. I&#8217;ll say upfront: I don&#8217;t really like it and this version is not even fully working on Linux. And no: I will not make or port Stunt Rally to it, I know for sure [&#8230;]]]></description>
		
		
		
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		<title>2024 Rigs of Rods tracks</title>
		<link>https://cryham.org/portfolio/2024-ror-tracks/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Sat, 02 Mar 2024 21:14:51 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=195</guid>

					<description><![CDATA[⏱️Overview This is a notable but short entry, not much of a project, rather a contribution.I developed an Exporter code in Stunt Rally 3 Track Editor allowing tracks export for Rigs of Rods (also FOSS game).BTW also gathered many (CC licensed) assets from SR for use in RoR. 📂Media Downloadsfor RoR tracks are in this [&#8230;]]]></description>
		
		
		
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		<title>2022-24 Terrain Demo ⛰️</title>
		<link>https://cryham.org/portfolio/2022-terrain-demo/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Wed, 26 Jul 2023 20:59:26 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=148</guid>

					<description><![CDATA[⏱️Overview This is a project I started to learn and test newer version of Ogre rendering engine: Ogre-Next.Later I moved Stunt Rally 3 to use the engine too.Now also a showcase for nature scene rendering using the engine. ▶️Videos Are here: new (with water reflection), old (only refractions). 📂Sources Available here. Licensed: MIT.Unlike my other [&#8230;]]]></description>
		
		
		
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		<title>2022 stm32 console 🎛️</title>
		<link>https://cryham.org/portfolio/2022-stm32-console/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Tue, 06 Dec 2022 22:37:23 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=198</guid>

					<description><![CDATA[⏱️Overview This is a tiny project, that took about 2 days. It uses the &#8220;Bluepill&#8221; MCU board with small OLED display for info texts and has few buttons to toggle LED lights and relays for audio outputs. ✍️Motivation For many years (seems about 20) I was using just old logic chips. And it felt ancient, [&#8230;]]]></description>
		
		
		
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		<title>2020-22 cAmp2 ▶️</title>
		<link>https://cryham.org/portfolio/2020-camp2/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Tue, 06 Dec 2022 21:44:30 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=200</guid>

					<description><![CDATA[⏱️Overview New implementation of my audio player, based on my older cAmp.Works on GNU/Linux (and should on Windows).Now using SFML for graphics, and ImGui for the new GUI. Still using (not FOSS) bass for audio. 📂Sources Available here.Now with CMake and newer C++17 syntax. ✍️Motivation Old cAmp was WinAPI and DirectX only and had bad [&#8230;]]]></description>
		
		
		
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		<title>2021-22 Fan Controller 🌡️</title>
		<link>https://cryham.org/portfolio/2021-fan-controller/</link>
		
		<dc:creator><![CDATA[cryham]]></dc:creator>
		<pubDate>Sun, 16 Jan 2022 21:41:09 +0000</pubDate>
				<guid isPermaLink="false">https://cryham.org/?post_type=portfolio&#038;p=199</guid>

					<description><![CDATA[⏱️Overview This is a nice gadget I made recently for controlling speed / power of my PC fans (all are 12cm, 12V, 3 pin, with RPM output).It has way more features than my old &#38; basic 3 knob regulator which I used for over 15 years.And since this is open source (and I wrote it), [&#8230;]]]></description>
		
		
		
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