2007-08 Stunt Rally attempt

    • C++➕, Games🎮, Old

⏱️Overview

After getting more familiar with OGRE and reaching limits of Stunt Playground fork, I started doing my own project (2007-2008).

📝Implementation

It took previous camera code and put Ogre’s terrain component to a good use. Additionally familiarizing myself with PagedGeometry for grass and later for trees too.

It was using fmod for sound, PhysX for physics (with NxOgre). Those were used by me at work, so it was easier. Of course I wouldn’t recommend any of those two, aren’t open source.

🔍Detail

Total sources were just 86kB at this stage.

You can see Stunt Rally‘s Fps bar here in left bottom corner. Surprisingly the project still starts in 2016. Must have been the time when I finally learned not to use Debug all the time, and leave some Release builds for my future self.

🛠️Editor

At the same time I was also experimenting with Editable Terrain Manager to have an editor for terrain, and with RBGui which looked a lot cooler and better for me then.
There is the first [Cam – Edit] toggle bottom left, same like in earlier Track Editor versions from Stunt Rally and a brush tool window too.