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The program from my master’s thesis from 2009, implementing Smoothed Particle Hydrodynamics using CUDA and proving 5 times faster simulation of small scale fluids on GPU vs CPU.
Nowadays I would rather use OpenCL.
The program is very fun to play with and has a vast number of 119 predefined scenes.
For 56k particles it allows about 2 to 3 times slower than realtime simulation, due to small time step requirement of SPH.
Code is on github along with Windows Release 1.0.
Bold marked features have own tab groups, with sliders for adjusting parameters.
Some scenes use high stiffness which requires slower time (10x), but acting closer to incompressible liquids. Tested on NVidia GeForce GTX 560 Ti.